
- BGG rank
- BGG #8,882
- BGG rating
- 5.7
Enchanted Forest
- 2–6 players
- 30–60 min
- Complexity 1.2/5
- 1981

2021
Rules assistance for Parrotdigm
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Parrotdigm is a board game released in 2021 for 2–6 players, 30 minutes per game, and ages 8 and up. It was designed by Michel Matschoss and its main mechanics are Trick-taking.
In Parrotdigm, the rules of the game are as colorful and changeable as a parrot's feathers. This is a dynamic trick-taking game where the scoring conditions—the "Paradigm"—shift at the start of every round. At the beginning of each round, a new Paradigm Card is revealed, determining what will score points this time. It could be collecting specific colors (like Red or Blue), specific numbers (like 7s), or even winning specific tricks (like the Last Trick). The twist? The Starting Player holds the power of the Plus/Minus Card. They must decide whether the scoring condition for the round will be positive (gaining points) or negative (losing points). If the Paradigm is "Red Cards," will you make them worth +4 points each to hunt them down, or -4 points each to force your opponents to take them?. While most rounds follow standard trick-taking rules where players must follow suit , the "Playing Train" Paradigm can suddenly shift the game into a ladder-climbing/shedding game, where players race to empty their hands by playing adjacent numbers. The player with the highest score after all Paradigm cards are used is the winner.
Parrotdigm supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Parrotdigm is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Parrotdigm for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Parrotdigm has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Parrotdigm belongs to these categories: Card Game. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Parrotdigm are: Michel Matschoss. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Parrotdigm as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.