
- BGG rank
- BGG #664
- BGG rating
- 7.9
Star Wars: Battle of Hoth
- 2–4 players
- 30 min
- Complexity 1.9/5
- 2025

2016
Rules assistance for Parsec: Age of Colonies
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Parsec: Age of Colonies is a board game released in 2016 for 2–4 players, 45–180 minutes per game, and ages 14 and up. It was designed by Giangiacomo Borghese and Ranieri Panchetti and its main mechanics are Trading, Dice Rolling, and Area Majority / Influence.
From the publisher: "Parsec - Age Of Colonies" The Ultimate sci-fi board game. "Parsec - Age Of Colonies" is a unusual 3X-style space strategy game (expand, exploit, exterminate) with a mix of resource management and fleet space combat, using dice rolls and card decks. Colonize and control planets and asteroids, gain resources, expand your domain and build a powerful fleet to rule the galaxy! In Parsec: Age of Colonies you can achieve victory in different ways: taking control of space economic system, colonizing most of the planets or crushing your enemies one by one with your war fleet. Turn in your favor cosmic events like black holes, space-time distorsions, meteor swarms and much more. During the struggle for total domination, you will have the chance to break through new scientific discoveries that will let you develop your space navigation capability, your weapons and your defenses, helping you achieve your goals. Watch your enemies, because they won't just seat there. They will oppose you by all means with sabotage, spying, interfering in your commercial negotiations or stealing your technologies and vessels. Ally with your opponents in order to gain strategic advantages or striking down more powerful enemies. Will you colonize the Galaxy to control its riches or will you use them to move to war against your enemies? This call is only yours! In Parsec: Age of Colonies in order to found a new galactic empire, players must colonize the planets and take control of asteroids, building colonies and cargo ships that will let them extract the three key resources: Titanium, Gold and Energy. Using a blend of strategy and war tactics, you must find the right balance to achieve your goals, taking advantage of the peculiar abilities of your Faction and of the rich deck of Event cards divided in four categories: Strategic Events [ Technologies, Weapons, Tactical actions ] Natural Events [ Black holes, Asteroid fields and similar ] Bonus Events [ Additional resources, Vessels ] Permanent Events [ Building capabilities, Attack and Defense ] With the modular game board, the Event cards and the Faction cards, every game will be different. You will be able to explore and fight in always different battle scenarios and to experiment with always new combat strategies. Each of this key gameplay elements will let you live unprecedented epic galactic battles. The scifi themed board games are usually very complex, somehow cluttered by dozens of parts used to represent almost anything. In Parsec - Age Of Colonies this is not true, the game is very simple and easy to learn. All the technology has been moved onto the cards. The cards decide your faction, the faction (almost) decide your strategy. Cards are divided in four classes (strategic, natural, bonus and permanent) and are constantly flowing through players that can buy, use, steal or sell them in order to achieve specific goals. This approach, along with dice rolling, the modular board and the factions randomness, add a virtually endless replay value to the game. Players can bind alliances on the fly to combat against other players when they are too close to victory, but without knowing the enemy's card deck it will be anyway a difficult task. Parsec - Age Of Colonies is much more deeper than it looks at a first glance. Quick and easy trading capabilities also has been added, just to add some spice to the overall tense taste of the game. Over a year in play-testing, polishing the design and refining gameplay, adding more depth to various elements of the game. The game rules are rock-solid and fully scalable, and have been thoroughly tested considering all possible game scenarios. The rules are simple yet deep enough even for the more demanding gamers. The cards, as said, play a pivotal role in the gameplay. You will gain access to special items or additional resources, diplomacy, weapons and, most important, you'll be able to unleash the power of natural events in your favor. The game is made by three playset for two players each that can be combined together to form a massive playing field, up to six (or more...) players. In each set there are: 46 colored pawns for each player 2 dices 4 event counters 6 table modules 35 Event cards 60 Resource cards (titanium, energy and gold) 4 Faction cards. Furthermore, additional Event card decks and two more expansion sets are arriving to bring the total player numbers to eight, for even more challenging games! In PARSEC - AGE OF COLONIES® you can achieve victory in different ways: taking control of space economic system, colonizing most of the planets, or crushing your enemies one by one with your war fleet. The game will be released fully translated in english and italian. Link Tabeltop Simulator Version
Parsec: Age of Colonies supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Parsec: Age of Colonies is 45–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Parsec: Age of Colonies for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Parsec: Age of Colonies has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Parsec: Age of Colonies belongs to these categories: Economic, Wargame, and Territory Building. Its main mechanics are Trading, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Parsec: Age of Colonies are: Giangiacomo Borghese and Ranieri Panchetti. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Parsec: Age of Colonies as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.