
- BGG rank
- BGG #25,965
- BGG rating
- 5.6
Therapy, The Second Session
- 3–6 players
- 90 min
- Complexity 1.1/5
- 1996

Rules assistance for Pass-out
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Pass-out is a board game released in 1962 for 2–6 players, 240 minutes per game, and ages 18 and up. It was designed by Frank Bresee and its main mechanics are Roll / Spin and Move.
Reminiscent of a College drinking game, players roll and move around a board taking a drink when the board square instructs. Each time a player passes the 'start' square he must take a 'Pink Elephant' card which contains a tongue twister. If he managers to recite the card three times successfully he gains the card. The first player to obtain 10 'Pink Elephants' is declared the winner. A large disclaimer at the end of the rules: "Not intended for use with Alcoholic Beverages."
Pass-out supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Pass-out is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pass-out for ages 18 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pass-out has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pass-out belongs to these categories: Humor, Mature / Adult, and Trivia. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pass-out are: Frank Bresee. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pass-out as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.