Therapy, The Second Session
BGG rank
BGG #25,890
BGG rating
5.6

Therapy, The Second Session

1996

Rules assistance for Therapy, The Second Session

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 90 min
  • 16+
  • Complexity 1.1/5

For 3 players

Rules assistant for Therapy, The Second Session

What would you like to know?

Answers come from the official rulebook, with the page to check.

Therapy, The Second Session is a board game released in 1996 for 3–6 players, 90 minutes per game, and ages 16 and up. Its main mechanics are Roll / Spin and Move.

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About the game

The first player to fit 6 pegs in his Couch, representing the six stages of life, no longer needs therapy and wins the game. How well do you know yourself and others? When a player lands on an opponent's Therapy office, he becomes the patient and the opponent the therapist. A Therapy card is read and the patient writes his answer while the therapist tries to guess his patient's answer. When answers match the therapist has cured the patient and therapy ends. The patient stays in the office until he is cured. This version is similar to the original "Therapy" game, but adds Thinkblots with changes to the game board.

Publishers

  • Pressman Toy Corp.

Questions and answers

Therapy, The Second Session supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.