Pathfinder Adventure Card Game: Skull & Shackles Adventure Deck 5 – The Price of Infamy
BGG rating
7.7

Expansion for Pathfinder Adventure Card Game: Skull & Shackles – Base Set

Pathfinder Adventure Card Game: Skull & Shackles Adventure Deck 5 – The Price of Infamy

2015

Rules assistance for Pathfinder Adventure Card Game: Skull & Shackles Adventure Deck 5 – The Price of Infamy

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 90 min
  • 10+
  • Complexity 2.6/5

Rules assistant for Pathfinder Adventure Card Game: Skull & Shackles Adventure Deck 5 – The Price of Infamy

What would you like to know?

Answers come from the official rulebook, with the page to check.

Pathfinder Adventure Card Game: Skull & Shackles Adventure Deck 5 – The Price of Infamy is an expansion for Pathfinder Adventure Card Game: Skull & Shackles – Base Set released in 2015 for 1–6 players, 90 minutes per game, and ages 10 and up. It was designed by Paul Peterson, Mike Selinker, Chad Brown, Tanis O'Connor, and Gaby Weidling and its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game.

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About the game

The whole of the Shackles is thrust into danger by a dastardly invasion plan. You’ll need to pull out all the stops to rally the defense of your home. Discover the betrayal behind the impending invasion with the Pathfinder Adventure Card Game: The Price of Infamy Adventure Deck. This 110-card expansion to the Pathfinder Adventure Card Game includes new locations, monsters, villains, and more, as well as rare loot cards and 5 new scenarios that make up the complete Price of Infamy adventure. Continue your character’s legend with the Pathfinder Adventure Card Game: The Price of Infamy Adventure Deck.

Questions and answers

Pathfinder Adventure Card Game: Skull & Shackles Adventure Deck 5 – The Price of Infamy supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.