The Ninth World: A Skillbuilding Game for Numenera
BGG rank
BGG #14,426
BGG rating
6.2

The Ninth World: A Skillbuilding Game for Numenera

2018

Rules assistance for The Ninth World: A Skillbuilding Game for Numenera

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 30–60 min
  • 13+
  • Complexity 2.7/5

For 1 player

Rules assistant for The Ninth World: A Skillbuilding Game for Numenera

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Answers come from the official rulebook, with the page to check.

The Ninth World: A Skillbuilding Game for Numenera is a board game released in 2018 for 1–5 players, 30–60 minutes per game, and ages 13 and up. It was designed by Paul Peterson, Mike Selinker, and Boyan Radakovich and its main mechanics are Variable Player Powers, Hand Management, and Auction / Bidding.

Expansions

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About the game

From Lone Shark Games and Monte Cook Games comes The Ninth World: A Skillbuilding Game for Numenera, an epic card game set in the far-future world of Numenera. The Ninth World is a card game for 1 to 5 players. It can be played competitively, cooperatively, or in solo mode. Each player plays a Nano, Jack, or Glaive. Each character is described with an adjective ("I am a learned..."), noun ("...nano..."), and verb phrase ("...who rides the lightning"). Characters will explore one of the nine kingdoms of The Steadfast—or they may venture into the even stranger lands of the Beyond. Each kingdom is illustrated with a set of five region cards. Over the course of a quick five-round game, the characters will simultaneously explore the starting region on round 1, then continue out to the region on the far reaches of the kingdom. In a standard game of nine rounds, they'll then head back home on the other side of the card. Each round, characters will choose how much time to spend performing actions with their five skills — scouting the wilderness, tinkering with cyphers and oddities, charming allies, combating creatures, and focusing on skill advancement — and then bid against the other heroes for the choicest cards. Each phase, a character can adventure in the town, where rewards are predictable and creatures not so dangerous. Or they can head out to the wilderness, where strange cyphers have unpredictable powers and the creatures look to bash you into oblivion. Gameplay is simultaneous and every action is rewarded with victory points. Whoever has the most points at the end is the most legendary adventurer. In co-op mode, characters can work together to defeat the creatures and garner the relics, but there's a catch: the wilderness is trying to kill the town. Cards flip off the wilderness deck, and the characters have to take them out before the creatures destroy the town locations and the relics and quests make it impossible for them to win. Or a character can go it alone in solo mode, which is like that except no one is there to help.

Questions and answers

The Ninth World: A Skillbuilding Game for Numenera supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.