
- BGG rank
- BGG #15,317
- BGG rating
- 6.0
Dune Express
- 2–5 players
- 15 min
- Complexity 1.5/5
- 2009

2009
Rules assistance for Patrol: Lost!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Patrol: Lost! is a board game released in 2009 for 1–2 players, 30 minutes per game, and ages 12 and up. It was designed by Felbrigg Herriot and its main mechanics are Area Movement, Dice Rolling, and Modular Board.
Patrol: Lost! is a Public Domain board game with specified rules and components but without a specified theme. Numerous skins or thematic versions have been made. The game builds the board as it progresses by placing and removing hexagon tiles. It's for two players, one takes control of the "Good Guys" and the other player controls the "Bad Guys". Players move their pawns around the board, one player trying to reach the End tile and the other trying to eliminate the opponents pawns before they reach the End tile. Combat is resolved by rolling D6's with modifiers being applied. It can be played solo if the player wishes.
Patrol: Lost! supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Patrol: Lost! is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Patrol: Lost! for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Patrol: Lost! has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Patrol: Lost! belongs to these categories: Print & Play and Exploration. Its main mechanics are Area Movement, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Patrol: Lost! are: Felbrigg Herriot. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Patrol: Lost! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.