
- BGG rank
- BGG #26,732
- BGG rating
- 5.6
Solo Tower Hack
- 1 player
- 10 min
- Complexity 1.5/5
- 2007

2007
Rules assistance for Solo Dungeon Bash
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Solo Dungeon Bash is a board game released in 2007 for 1 player, 20 minutes per game, and ages 10 and up. It was designed by Felbrigg Herriot and its main mechanics are Variable Player Powers, Dice Rolling, and Paper-and-Pencil.
This game is for anyone who is on their own and fancying a Dungeon Bash. All you need are these rules, a piece of paper (preferably of the graph variety), a pen and a bunch of six sided dice. The dungeon is made up of a grid of squares, 9 squares wide and 10 rows deep. There are additional start and end squares in the middle column. The objective is to move from the Start square up through the levels of the Dungeon and into the End square where the Big Bad Boss Monster lives and to finally defeat it. Failure to defeat the Big Bad Boss Monster means you have lost. Solo Dungeon Bash is a solitaire dungeon crawl. This print-and-play game is available at http://blackdogofdoom.blogspot.com/2010/09/solo-dungeon-bash.html Online version is available at https://games.sprogram.com.ua/en/games/solo-dungeon-bash (free to play)
Solo Dungeon Bash supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Solo Dungeon Bash is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Solo Dungeon Bash for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Solo Dungeon Bash has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Solo Dungeon Bash belongs to these categories: Fantasy, Fighting, and Print & Play. Its main mechanics are Variable Player Powers, Dice Rolling, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Solo Dungeon Bash are: Felbrigg Herriot. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Solo Dungeon Bash as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.