
- BGG rank
- BGG #11,915
- BGG rating
- 7.6
Advanced European Theater of Operations
- 1–5 players
- 360 min
- Complexity 4.3/5
- 2001

2011
Rules assistance for Patton's First Victory: Tunisia
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Patton's First Victory: Tunisia is a board game released in 2011 for 1–2 players, 120 minutes per game, and ages 12 and up. It was designed by Eric R. Harvey and its main mechanics are Dice Rolling and Hexagon Grid.
Patton’s First Victory is an all-new echelon of wargame, providing a simple, yet accurate, simulation of World War II’s Tunisian campaign and featuring a mere four pages of rules that elegantly recreate the battles fought between Allied and Axis forces. In addition to its simplicity, Patton’s First Victory is marvelously accurate, featuring the full order of battle of historic divisions that were engaged during the struggle for Tunisia, as well as allotments of “support assets” that can be assigned to those divisions to increase their combat strength. Should the Axis player assign his few support assets to his best divisions to form powerful strike groups, or should he use them to augment his light units desperately defending the ridges? Patton’s First Victory portrays all the elements of the actual campaign. The terrain is historically accurate; every town and airbase is precisely correct, and every unit is rated with precise combat factors. You will see why the 10th Panzer Division was so formidable, and how Patton was able to defeat the vestige of the famed Afrikakorps. The entire Tunisian campaign can be played in a couple hours, yet Patton’s First Victory remains a game requiring operational skill. The Allied player must maintain the momentum and keep pressure on the Axis, fighting for a breakthrough to capture enough of the important Tunisian harbors to win the game. The Axis player must manage his scant yet potent army and air force to repel the attacking Allies, all the while watching for opportunities to counterattack and throw the throw them back in disarray. Patton’s First Victory is a quick and easy game of the 1943 campaign between Allied and Axis forces in North Africa during World War II. It’s spring 1943; the Allies have arrived to liberate Tunisia from the Axis, but the Axis soldiers are experienced and commanded by some of the best generals of the war. If Axis forces can hold on in the Tunisian mountains, they can delay the progress of the war in the west indefinitely. If the Allies can capture the Tunisian harbors, they will cut off the Axis from all supply and escape. Game Contents: 17 x 22 (43 x 56 cm) terrain map 114 die-cut counters One Rules booklet for this series
Patton's First Victory: Tunisia supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Patton's First Victory: Tunisia is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Patton's First Victory: Tunisia for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Patton's First Victory: Tunisia has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Patton's First Victory: Tunisia belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Patton's First Victory: Tunisia are: Eric R. Harvey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Patton's First Victory: Tunisia as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.