Sealion: The Proposed German Invasion of England
BGG rank
BGG #15,275
BGG rating
7.3

Sealion: The Proposed German Invasion of England

2017

Rules assistance for Sealion: The Proposed German Invasion of England

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 180–240 min
  • Complexity 3.0/5

For 2 players

Rules assistant for Sealion: The Proposed German Invasion of England

What would you like to know?

Answers come from the official rulebook, with the page to check.

Sealion: The Proposed German Invasion of England is a board game released in 2017 for 2–6 players and 180–240 minutes per game. It was designed by Eric R. Harvey and Christopher Webber and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

Sealion: The German Invasion of England, September 1940 is a wargame that simulates a hypothetical German invasion of England in late 1940 (circa September) and assumes that the Germans had achieved air superiority over the Royal Air Force. This game incorporates an unabstracted level of detail and, therefore, both air and naval operations, as well as all facets of land operations (operational and strategic). While it is to be assumed that the British had already lost the eponymous Battle of Britain, the RAF is not completely out of the fight just yet, and the Royal Navy still presents a credible threat to the Germans’ amphibious landings and supply conduits across the English Channel. On the ground, the Germans have operational superiority, but the British Army can rely on their interior lines of communication and defensible terrain, including a crude network of hastily constructed fortifications that had been built before the invasion. Components: 22x34 inch map, 280 die-cut counters. World at War #52 - February-March 2017 issue.

Publishers

  • Banana Games
  • Decision Games (I)

Questions and answers

Sealion: The Proposed German Invasion of England supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.