Pax Renaissance
BGG rank
BGG #869
BGG rating
8.0

Pax Renaissance

2016

Rules assistance for Pax Renaissance

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–120 min
  • 12+
  • Complexity 4.5/5

For 2 players

Rules assistant for Pax Renaissance

What would you like to know?

Answers come from the official rulebook, with the page to check.

Pax Renaissance is a board game released in 2016 for 2–4 players, 60–120 minutes per game, and ages 12 and up. It was designed by Phil Eklund and Matt Eklund and its main mechanics are Simulation, Open Drafting, and Action Points.

Expansions

Similar games

About the game

As a Renaissance banker, you will finance kings or republics, sponsor voyages of discovery, join secret cabals, or unleash jihads and inquisitions. Your choices determine whether Europe is elevated into the bright modern era or remains festering in dark feudalism. In Pax Renaissance, you have two actions each turn. As in other Pax games, you can acquire cards in a market, sell them out of the game, or play them into your tableau. You can also stimulate the economy by running trade fairs and trading voyages for Oriental goods. A map of Europe with trade routes from Portugal to Crimea is included, and discovering new trade routes can radically alter the importance and wealth of empires, ten of which are in the game. Four victories determine the future course of Western Society: Will it be towards imperialism, trade globalization, religious totalitarianism, or enlightened art and science?

Questions and answers

Pax Renaissance supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.