
- BGG rating
- 7.2
Peacemakers: Horrors of War – Shared Nightmares
- 1–4 players
- 60–120 min
- Complexity 2.3/5
- 2024

2024
Rules assistance for Peacemakers: Horrors of War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Peacemakers: Horrors of War is a board game released in 2024 for 1–4 players, 60–120 minutes per game, and ages 14 and up. It was designed by Sami Laakso and Ville Reinikainen and its main mechanics are Variable Player Powers, Hand Management, and Grid Movement.
Peacemakers: Horrors of War is a thematic board game in which you co-operate and attempt to bring peace. In the game, you are an adventurer seeking to stop conflicts between a colorful cast of animalfolk nations, who all have grievances with one another. All six scenarios in the game are designed to provide a different challenge each time you play. Peacemakers: Horrors of War can be played with up to four players or solo, and you can play the scenarios in any order with different players no matter which scenario you choose. Peacemakers: Horrors of War is an evolution of Dawn of Peacemakers, which was released in 2018. Some of the changes in this design include: • Stronger emphasis on theme, allowing you to fully become a force for peace. • Characters with unique strengths which bring a new dimension to the gameplay. • Faster set-up as well as the ability to play with different groups. • Streamlined rules that are easier to learn, teach, and remember, without sacrificing any gameplay depth. • Individual scenarios instead of a campaign, which provides more flexibility and varied experiences. —description from the publisher
Peacemakers: Horrors of War supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Peacemakers: Horrors of War is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Peacemakers: Horrors of War for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Peacemakers: Horrors of War has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Peacemakers: Horrors of War belongs to these categories: Fantasy, Animals, and Adventure. Its main mechanics are Variable Player Powers, Hand Management, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Peacemakers: Horrors of War are: Sami Laakso and Ville Reinikainen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Peacemakers: Horrors of War as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.