
- BGG rating
- 6.9
Peak Oil: Spillover
- 2–5 players
- 45–75 min
- 2018

2017
Rules assistance for Peak Oil
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Peak Oil is a board game released in 2017 for 2–5 players, 45–75 minutes per game, and ages 10 and up. It was designed by Heiko Günther and Tobias Gohrbandt and its main mechanics are Set Collection, Push Your Luck, and Area Majority / Influence.
You are the top manager at one of the big oil companies, tasked with leading your enterprise into a future without oil. With peak oil looming ahead, you try to squeeze the last drops from oil fields around the world to gather the resources to invest into various oil replacement technologies. While you may try to emerge from the coming crisis by regular means, your competitors will most probably not, forcing you to dirty your hands as well. On your turn in Peak Oil, you assign your agents to different action spots on the board. If your agents are in the majority at any given action spot, or you decide to send mercenaries to their help, they squelch the competition there and allow you to take the linked action. Actions include developing and harvesting oil fields, building pipelines, hiring new agents, buying new ship contracts, investing in oil replacement technologies, conducting PR campaigns, engaging in piracy, and manipulating public opinion and oil prices. After some time, the oil — represented by a set number of small barrels you draw from a bag when developing new oil fields — will run out. This is called "peak oil" and marks the end of the game. Players tally the value of the technologies in which they invested and promoted during the game. Whoever shaped the future best (i.e. gained favor for their company) wins.
Peak Oil supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Peak Oil is 45–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Peak Oil for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Peak Oil has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Peak Oil belongs to these categories: Economic, Print & Play, and Political. Its main mechanics are Set Collection, Push Your Luck, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Peak Oil are: Heiko Günther and Tobias Gohrbandt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Peak Oil as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.