
- BGG rating
- 8.0
Peanut Club: De une face & Plans d'une Station de Combat
- 3–6 players
- 20–30 min
- 2018

2018
Rules assistance for Peanut Club
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Peanut Club is a board game released in 2018 for 3–6 players, 20 minutes per game, and ages 8 and up. It was designed by Henri Kermarrec and its main mechanics are Set Collection and Auction / Bidding.
Welcome to the Peanut Club! As a famous collector you're invited to a tremendous auction sale wich take place at the cross of disparate universes. Your goal is to leave the auction sale with the most beautiful collection of objects. How does it works? Peanut Club is a game based on a twisted bidding mechanism. To bid you have the choice between three currencies: Camels, Peanuts, and Million Dollars. The rate of each currency is randomly fixed but it may vary during the game. At the beginning of the game, each player will choose a character card with their category symbol and will receive a random set of currency cards for a value of 35. Then, a first collection of 1 to 3 object cards to be sell is revealed and players begin to bid at the same time. Each object card shows the object itself and two category symbols from eight existing. The higher bid will win the collection as usual, but the players can use some powers during the bid. For example, they can change the rate of a currency, forbid to use a currency to buy a collection, or use the currencies they want to pay a bid. Of course those powers are one shot! Well, almost. After the winner of the first collection has paid their bid, they put the collection in face up in front of them and then the next collection is revealed. How does it ends? As long as there is still something to bid for and someone has currency cards in their hand, the auction sale continues. However when the auction sale is over the players count their victory points. For every 3 identical category symbols it's 3 points, for every Luxury, Antique and player's character category symbol it's 1 point, everything is cumulative. The one with the most victory points win the game. ••• Bienvenue au Peanut Club ! En tant qu’illustres collectionneurs, vous êtes invités à une prestigieuse vente aux enchères se déroulant à la croisée d’univers hétéroclites. Votre but, repartir de la vente avec le plus bel assortiment d’objets. Comment ça marche? Peanut Club est un jeu basé sur une mécanique d'enchère biaisée... Pour enchérir, trois monnaies sont acceptées : les Millions de dollars, les Chameaux et les Cacahuètes. La valeur de chaque monnaie est fixée aléatoirement au début de la partie et pourra évoluer au cours de la partie. Au début de la partie, chaque jour reçoit une carte Personnage avec sa catégorie préférentielle et reçoit aléatoirement des cartes Monnaie pour un total de 35 en valeur. Ensuite, un lot de 1 à 3 cartes Objet est révélé et les joueurs peuvent alors commencer à enchérir simultanément. On peut trouver sur chaque carte Objet l'Objet en question et les deux symboles des catégories auquel il appartient (parmi les 8 catégories existantes). Le plus haut enchérisseur remportera le lot comme traditionnellement, mais les joueurs auront quelques pouvoirs à leur disposition pour influencer la phase d'enchères. Ils pourront, par exemple, modifié la valeur respective des Monnaies, interdire l'utilisation d'une Monnaie, ou encore utiliser n'importe qu'elle Monnaie pour payer l'enchère remportée. Bien entendu ces pouvoirs sont limités à une seule utilisation... Enfin presque! Après que le meilleur enchérisseur a payé son offre, il place le lot d'Objets devant lui et un nouveau lot d'Objets est mis aux enchères. Quand le jeu se termine-t-il ? Tant qu'il y a des Objets sur lesquels enchérir et au moins un joueur à qui il reste de la monnaie, les enchères continuent. Lorsque la vente est terminée, les joueurs vont compter leurs points de victoire. Chaque série de 3 symboles de catégorie identiques rapporte 3 points. Chaque symbole Luxure, Antique, et chaque symbole du type de votre personnage rapporte 1 point supplémentaire. Tout est cumulatif. Le joueur avec le plus de points de victoire remporte la partie!
Peanut Club supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Peanut Club is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Peanut Club for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Peanut Club has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Peanut Club belongs to these categories: Card Game and Party Game. Its main mechanics are Set Collection and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Peanut Club are: Henri Kermarrec. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Peanut Club as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.