
- BGG rank
- BGG #59
- BGG rating
- 8.2
On Mars
- 1–4 players
- 90–150 min
- Complexity 4.6/5
- 2020
%2Fpic2469562.jpg@webp)
2017
Rules assistance for Periorbis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players
%2Fpic2469562.jpg@webp)
What would you like to know?
Answers come from the official rulebook, with the page to check.
Periorbis is a board game released in 2017 for 2–6 players, 120 minutes per game, and ages 13 and up. It was designed by Gareth Newton-Williams, Jase Allan, and Dave Morton and its main mechanics are Pick-up and Deliver, Deck, Bag, and Pool Building, and Variable Phase Order.
A fresh take on worker placement featuring a unique orbital mechanic; Periorbis is a game of skill and strategy set in deep space. In Periorbis you represent a newly formed interstellar asteroid mining company and your aim is to mine, transport and sell more precious ore than your competitors. Over the course of the game, you will build up your mining operations by allocating your employees to one of 5 specialist professions; engineer, agent, miner, captain, and scientist. Nine asteroids move into and out of the range of your freighter fleet as they orbit the planet, making it important to plan ahead. Set up mining bases on the asteroids that you want before your competition gets there first, and research better technology in time to reach asteroids that are further away. In Periorbis, there is plenty of opportunity for skillful play to be rewarded as you vie with the other players to hire specialist employees and to sign up to the most lucrative contracts. There are also advantages to be gained from supplying ore to the trading ships at the most opportune moment. Do you have what it takes to outdo the competition and build the most successful mining operation? Periorbis is a game for 2-6 players. Key mechanics are the asteroids, which are move into and out of range of the players according to a fixed cycle, and the employees, which range from untrained cadets to highly trained professionals. Balancing your resources and planning ahead are critical.
Periorbis supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Periorbis is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Periorbis for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Periorbis has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Periorbis belongs to these categories: Economic, Science Fiction, and Transportation. Its main mechanics are Pick-up and Deliver, Deck, Bag, and Pool Building, and Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Periorbis are: Gareth Newton-Williams, Jase Allan, and Dave Morton. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Periorbis as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.