
- BGG rating
- 6.9
Personally Incorrect: Red Expansion
- 5–10 players
- 20–30 min
- 2016

2013
Rules assistance for Personally Incorrect
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Personally Incorrect is a board game released in 2013 for 5–10 players, 20–30 minutes per game, and ages 18 and up. Its main mechanics are Hand Management, Simultaneous Action Selection, and Voting.
Personally Incorrect is the appropriately inappropriate party game that will make you hate what you think and love what you play. Playing Personally Incorrect is a way to connect, break the ice, and interact. Simply put, Personally Incorrect makes things personal and lets players have some real fun, where they don't have to worry about being judged or offending anyone. Personally Incorrect does this by directing the questions at the individuals playing the game instead of just offering a fill in the blank question The player with the most 'Question' cards at the end of the 10th round is the winner. Players begin the game with 10 'Answer' cards, and receive a new one each turn. Every turn a player will read a 'Question' card aloud submitting another player's name into the "Insert Name" quotations. The rest of the players will simultaneously select answers and submit them to the player who read the question. The active player now shuffles all of the answer cards together and reveals them 1 at a time. All of the other players present quickly vote for the most appropriately inappropriate answer. It is important to vote quickly as the last vote will not count that way players don't base their vote on another player's vote. In the event of a tie, the active player/reader is allowed to cast their vote in order to break the tie. The player whose answer received the most votes now claims the question card, ending the round. At the end of 10 rounds the player with the most question cards is the winner.
Personally Incorrect supports 5–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Personally Incorrect is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Personally Incorrect for ages 18 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Personally Incorrect has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Personally Incorrect belongs to these categories: Humor, Party Game, and Mature / Adult. Its main mechanics are Hand Management, Simultaneous Action Selection, and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Personally Incorrect as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.