
- BGG rating
- 8.7
Rules assistance for Pest: Guilds of Thokaia
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–5 players
- 45–150 min
- 14+

Rules assistant for Pest: Guilds of Thokaia
What would you like to know?
Answers come from the official rulebook, with the page to check.
Pest: Guilds of Thokaia is an expansion for Pest released in 2025 for 2–5 players, 45–150 minutes per game, and ages 14 and up. It was designed by Milan Tasevski and its main mechanics are Variable Player Powers, Area Movement, and Area Majority / Influence.
About the game
Amidst the lingering shadows of the plague, the Empire seeks to transcend mere survival and strike at the heart of the epidemic itself. The Empire's resolve is unwavering as it sponsors the study and research of the very plague that once threatened its existence. Embracing innovation and collaboration, the guilds of Thokaia have risen to the occasion, offering their expertise and resources to aid in this monumental endeavor. Together, we delve deep into the mysteries of the plague, unraveling its secrets and discovering weaknesses to exploit. As the Empire's influence expands, so too does our understanding of the plague's intricate mechanisms. With each breakthrough, we inch closer to our ultimate goal: eradicating the plague once and for all. But beware, for the plague is a cunning adversary, evolving and adapting to our every move. In Pest - Guilds of Thokaia, players will employ the help of the guilds in order to save the empire from peril. On your turn, you can pay influence to assign people and your Envoy in a particular guild in the Guildhall. If you do so, you will gain certain bonuses as well as a standing with the guild. Assigning people in the Guildhall also enables you to draw a guild cards, which have powerful effects that can be used during your turn, giving you the ability to perform different combos. The Clusters module of the expansion adds another way that the Pest disease will spread on the board. Players will be able to track down the clusters and eradicate them with their plague doctors. Player will gain more points as they eradicate more clusters. —description from the publisher
Questions and answers
Pest: Guilds of Thokaia supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Pest: Guilds of Thokaia is 45–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pest: Guilds of Thokaia for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pest: Guilds of Thokaia belongs to these categories: Economic, Medieval, and Medical. Its main mechanics are Variable Player Powers, Area Movement, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pest: Guilds of Thokaia are: Milan Tasevski. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pest: Guilds of Thokaia as an expansion for Pest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Pest to use it. Check that your edition of Pest is compatible, as some expansions were revised between editions.