
- BGG rank
- BGG #2,615
- BGG rating
- 6.6
Alea Iacta Est
- 2–5 players
- 60 min
- Complexity 1.9/5
- 2009

Rules assistance for Phalanxx: Charisma
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Phalanxx: Charisma is an expansion for Phalanxx released in 2016 for 1–4 players, 45–60 minutes per game, and ages 12 and up. It was designed by Bernd Eisenstein and its main mechanics are Variable Player Powers, Set Collection, and Dice Rolling.
A pre-order bonus for Phalanxx, adding an extra expert starting card. The card gives you an additional, fourth, white "1" die that helps you fulfill card requirements.
Phalanxx: Charisma supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Phalanxx: Charisma is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Phalanxx: Charisma for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Phalanxx: Charisma has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Phalanxx: Charisma belongs to these categories: Card Game, Fighting, and Territory Building. Its main mechanics are Variable Player Powers, Set Collection, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Phalanxx: Charisma are: Bernd Eisenstein. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Phalanxx: Charisma as an expansion for Phalanxx. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Phalanxx to use it. Check that your edition of Phalanxx is compatible, as some expansions were revised between editions.