
- BGG rating
- 7.9
Pharaon: Conflits
- 1–5 players
- Complexity 2.8/5
- 2021

2019
Rules assistance for Pharaon
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Pharaon is a board game released in 2019 for 1–5 players, 30–75 minutes per game, and ages 12 and up. It was designed by Henri Pym and Sylas and its main mechanics are Variable Player Powers, Variable Set-up, and Modular Board.
You are one of Pharaoh’s children. Like your brothers and sisters, you will spend a huge part of your life preparing for your journey towards the Afterlife. Getting the support of loyal nobles and talented artisans, building a magnificent burial chamber, making offerings to the Gods… here are the main tasks set for you. But the gods are looking at you and you will have to do your best in order to satisfy their demands. Each of your actions will be judged during the weighing of your heart. Pharaon is a game mixing resource management and worker placement into a single mechanism, thanks to its Wheel of Actions. It is located at the center of the gameboard, surrounded by 5 areas, representing the 5 actions featured in the game. Each round, the Wheel indicates which resource has to be spent for accessing the matching action. As the wheel rotates from one segment by the end of each of the 5 rounds, this access cost to actions fluctuates throughout the game. As a consequence, players have to plan their actions, anticipating which resources they may need for the next round. But there are a limited amount of available spots on the wheel, forcing you to watch your opponents, which resources they have, and what they may intend. How to play ? A game of Pharaon is played in 5 rounds, during which the players take turns one after the other, until everyone has passed. On their turn, a player performs one of the 5 actions on the board. The actions can provide Prestige Points (PP), determining who wins at the end of the game, but they can also help getting new resources for further turns. To be allowed to perform an action, the player has to pay its Access cost, by spending the resource indicated by the Wheel of Actions for the area in which they want to act. They then pay the Action Cost by spending the corresponding resources. The resource spent on the Wheel to access this area gets deducted from the Action Cost, if it can match. So, it is useful to anticipate the rotation of the Wheel for taking the actions at their best cost. But there is a limit on how many times an action can be performed, and your opponents may need the same as you. Moreover, the game will be closely watched by the Gods. You will have to fulfill as many of their demands as possible to get their support and some extra PP. —description from the publisher
Pharaon supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Pharaon is 30–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pharaon for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pharaon has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pharaon belongs to these categories: Economic and Ancient. Its main mechanics are Variable Player Powers, Variable Set-up, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pharaon are: Henri Pym and Sylas. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pharaon as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.