
- BGG rank
- BGG #4
- BGG rating
- 8.5
Gloomhaven
- 1–4 players
- 60–120 min
- Complexity 3.9/5
- 2017

2007
Rules assistance for Pick & Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Pick & Pack is a board game released in 2007 for 2 players, 20 minutes per game, and ages 8 and up. It was designed by Simon Hunt and its main mechanics are Grid Movement and Action Queue.
There used to be friendly competition among co-workers at the Apple Factory during Bonus Week, as workers made a special effort to Pick & Pack those crates with quality apples. But this year the mechanical arm has broken down... Now it takes two people to get it to work. One set of controls operates left and right, the other set operates up and down. Now you are competing directly with your partner to get the most apples. Can you grab the premium apples while leaving your partner with wholesale fodder? Can you exploit a rush order, or throw a wrench in the works? Quality control and order mix-ups also add to the fun. In the end, the player with the most apples in their crates wins.
Pick & Pack supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Pick & Pack is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pick & Pack for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pick & Pack has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pick & Pack belongs to these categories: Abstract Strategy. Its main mechanics are Grid Movement and Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pick & Pack are: Simon Hunt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pick & Pack as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.