Piquet: Anchor of Faith
BGG rating
7.3

Expansion for Piquet: Master Rules for Wargaming

Piquet: Anchor of Faith

2004

Rules assistance for Piquet: Anchor of Faith

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 90 min
  • 12+
  • Complexity 1.0/5

Rules assistant for Piquet: Anchor of Faith

What would you like to know?

Answers come from the official rulebook, with the page to check.

Piquet: Anchor of Faith is an expansion for Piquet: Master Rules for Wargaming released in 2004 for 2–6 players, 90 minutes per game, and ages 12 and up. It was designed by Mark Dudley and James Roach and its main mechanics are Dice Rolling and Action Points.

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About the game

Anchor of Faith warfare in the seventeenth century. At the beginning of the seventeenth century armies deployed in large units comprising many thousands of men. Firepower, while important, was still subordinate to shock of contact and the use of pole arm weapons. The period can be characterized: - The introduction of smaller formations, reduction in the use of pike and increased reliance on firepower and the development of linear tactics. Anchor of Faith allows the gamer to recreate the battles and tactics of this colorful period. Anchor of Faith covers warfare in Europe and the fringe nations in the Middle East and Asia. The supplement introduces new rule mechanisms, formation types and army generation tables particular to the period 1600 to 1690. It combines the main rules that allow battles to be played at a regimental scale, and a sub set of rules, the Twelve Apostles, for fighting smaller actions with units typically representing a few companies of infantry or troops of cavalry. The latter being particularly useful for fighting large English Civil War skirmishes. Anchor of Faith includes a range of new formations definitions including tercios, Swedish brigade, deep line, caracole cavalry, commanded shot, galloper cavalry and war wagons. New period rule mechanisms are introduced to mirror both the abilities and shortcomings of the troops of this era. New rules include revised pursuit rules, morale points by command and new fire rules to reflect the low effect of musketry and the importance of ‘push of pike’ in deciding the outcome of engagements. Many of the new ideas and mechanisms can be used in other Piquet periods. Expands: Piquet: Master Rules for Wargaming

Questions and answers

Piquet: Anchor of Faith supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.