
- BGG rank
- BGG #752
- BGG rating
- 7.6
Cuba Libre
- 1–4 players
- 180 min
- Complexity 3.6/5
- 2013

Rules assistance for Piquet: PKowboys
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Piquet: PKowboys is an expansion for Piquet: Master Rules for Wargaming released in 2004 for 2–6 players, 90 minutes per game, and ages 12 and up. It was designed by Jeff Grossman and its main mechanics are Dice Rolling and Action Points.
Pkowboys is intended to represent skirmish combat between rival gangs (outlaws, lawmen, gunslingers, and townsfolk) in the American West between 1860 and 1900. Players represent the leaders of different gangs, or in large battles a player may act as the leader of multiple gangs. Pkowboys does not use the standard Piquet initiative system. Instead, We have developed a fast an furious method to handle individual figure movement and action on the tabletop. Here are the principles behind the design of Pkowboys. Western combat was quick and decisive. Gun battles lasted minutes or seconds. Any shot has the chance of being lethal. Many gunfighters lost their nerve and fled when under fire. Leadership was as important with gangs of outlaws or lawmen as it was in large battles. The Jesse James/Wild Bill Hickock Theory: being unlucky is a bad thing no matter how good you are. Gunfight tactics in a nutshell: move into a good position and shoot like mad. Saddle up pardner and fire away!!!!! Expands: Piquet: Master Rules for Wargaming
Piquet: PKowboys supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Piquet: PKowboys is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Piquet: PKowboys for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Piquet: PKowboys belongs to these categories: Wargame, Miniatures, and American West. Its main mechanics are Dice Rolling and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Piquet: PKowboys are: Jeff Grossman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Piquet: PKowboys as an expansion for Piquet: Master Rules for Wargaming. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Piquet: Master Rules for Wargaming to use it. Check that your edition of Piquet: Master Rules for Wargaming is compatible, as some expansions were revised between editions.