
- BGG rank
- BGG #5,885
- BGG rating
- 7.8
Captain's Log
- 1–4 players
- 60–240 min
- Complexity 4.2/5
- 2022

2004
Rules assistance for Piracy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Piracy is a board game released in 2004 for 2–5 players, 90 minutes per game, and ages 14 and up. It was designed by Michael Greiss and its main mechanics are Dice Rolling, Hexagon Grid, and Pick-up and Deliver.
Treasure Hunt in the Caribbean You are trying to succeed in life as a pirate on the boundless missions are your daily business. The ocean and the feared pirate hunters are the only foes during your quest for gold and fame. Your mission? For your gory voyage to success, recruit the utter scum of the ocean as your crew and command your ship with force on the merciless way to riches and fame. Feed your enemies to the sharks and become the wickedest buccaneer far and wide. Armed with a fitting crew of cutthroats, you can sweep away all obstacles in your path and grasp the oceans' ultimate bounty: the Spanish Treasure Fleet. Ready to board! Take no prisoners!
Piracy supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Piracy is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Piracy for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Piracy has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Piracy belongs to these categories: Wargame and Nautical. Its main mechanics are Dice Rolling, Hexagon Grid, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Piracy are: Michael Greiss. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Piracy as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.