
- BGG rank
- BGG #29,109
- BGG rating
- 5.5
Flux
- 2–6 players
- 90 min
- Complexity 1.4/5
- 1986

1985
Rules assistance for Sorcerer King
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sorcerer King is a board game released in 1985 for 2–6 players, 120–240 minutes per game, and ages 12 and up. It was designed by Julian Musgrave and its main mechanics are Hand Management, Dice Rolling, and Hexagon Grid.
Wizards, warriors, elves, dwarves, orcs and goblins battle for supremacy in Partas, the lost capital of the Sorcerer Kings. From the back of the Second Edition box: In this classic fantasy board game, players battle it out with each other and hoardes of chaos creatures for control of Partas, and then to crown their nominee in the ancient throne room of the Sorcerer Kings. Now in its second edition, completely revised with expanded rules and more spells , Sorcerer King is a game where planning and battle strategy are more important than luck, or the inclination to slay everything that moves. A brilliantly effective combat system consisting of magic, missile and melee phases, coupled with naturalistic movement, character advancement and a climactic ending will give any lover of fantasy and strategy a game to remember.
Sorcerer King supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sorcerer King is 120–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sorcerer King for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sorcerer King has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sorcerer King belongs to these categories: Fantasy and Wargame. Its main mechanics are Hand Management, Dice Rolling, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sorcerer King are: Julian Musgrave. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sorcerer King as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.