
- BGG rank
- BGG #9,810
- BGG rating
- 7.1
RoboDerby: Express
- 2 players
- 45 min
- Complexity 1.8/5
- 2011

Rules assistance for Pirate Dice: Rough Waters Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Pirate Dice: Rough Waters Expansion is an expansion for Pirate Dice: Voyage on the Rolling Seas released in 2012 for 2–5 players, 15 minutes per game, and ages 13 and up. It was designed by Sean Brown and Clint Herron and its main mechanics are Dice Rolling.
This expansion adds 2 double-sided maps to expand your sailing horizons, as well as rules for a fifth player (included on the reverse side of the Rough Waters rules). Great Horn: A long hook that bottlenecks navigation -- especially around map layouts with corners. Cape of Lost Hope: A more difficult version of Great Horn that removes a center island, but adds some wind and waves. Maelstrom: Arrr! What a tempest! This highly directional map will add some serious challenge to pilots who wish to navigate its waters -- especially if you're trying to tack against the wind! King of the Sea -- Place a treasure-marker in the bottom-right corner, and have a whole new challenge to navigate! Players must use ingenuity and opportunity in order to race to the corner of the map, and whoever is able to stay afloat will be crowned King of the Sea!
Pirate Dice: Rough Waters Expansion supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Pirate Dice: Rough Waters Expansion is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pirate Dice: Rough Waters Expansion for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pirate Dice: Rough Waters Expansion has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pirate Dice: Rough Waters Expansion belongs to these categories: Pirates and Expansion for Base-game. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pirate Dice: Rough Waters Expansion are: Sean Brown and Clint Herron. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pirate Dice: Rough Waters Expansion as an expansion for Pirate Dice: Voyage on the Rolling Seas. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Pirate Dice: Voyage on the Rolling Seas to use it. Check that your edition of Pirate Dice: Voyage on the Rolling Seas is compatible, as some expansions were revised between editions.