
- BGG rating
- 6.9
RoboDerby: Express – 3rd Wheel
- 2–3 players
- 45 min
- Complexity 1.8/5
- 2011

2011
Rules assistance for RoboDerby: Express
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
RoboDerby: Express is a board game released in 2011 for 2 players, 45 minutes per game, and ages 10 and up. It was designed by Clint Herron and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Modular Board.
You are a bored supercomputer, and -- without anything better to do -- you and your fellow supercomputers are racing underling worker robots around the factory floor. You must program the robots with movement instructions in order to navigate them and be the first to make it back to the finish line. Beware -- there are many hazards on the factory floor, not the least of which are your opponents! You will need more than pure speed as you use your wits to block, push, and zap your opponents (while doing your best to foil their attempts to do the same). As you take damage, it will become more difficult to pilot your robot. But never fear -- it’s your goal to claim victory at all costs! This game seeks to be a slimmed down PnP version of RoboRally, craftable with a small set of sticker dice and playable with 2 players in under 45 minutes. This game was designed by Clinton Herron (HanClinto) for the One Full-sheet Label PnP Contest. Want to build it? The all-in-one thread to download files is here: Consolidated File Information Re-implemented as: Pirate Dice: Voyage on the Rolling Seas
RoboDerby: Express supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for RoboDerby: Express is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists RoboDerby: Express for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
RoboDerby: Express has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
RoboDerby: Express belongs to these categories: Print & Play, Racing, and Science Fiction. Its main mechanics are Dice Rolling, Simultaneous Action Selection, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of RoboDerby: Express are: Clint Herron. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists RoboDerby: Express as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.