Plan Orange: Pacific War 1932-1935
BGG rank
BGG #8,068
BGG rating
7.5

Plan Orange: Pacific War 1932-1935

2015

Rules assistance for Plan Orange: Pacific War 1932-1935

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 120–480 min
  • 12+
  • Complexity 3.4/5

For 1 player

Rules assistant for Plan Orange: Pacific War 1932-1935

What would you like to know?

Answers come from the official rulebook, with the page to check.

Plan Orange: Pacific War 1932-1935 is a board game released in 2015 for 1–2 players, 120–480 minutes per game, and ages 12 and up. It was designed by Mark Herman and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

Plan Orange is a complete stand alone Strategic level board-wargame inside C3I Magazine Nr29 published by RBM Studio that uses the "Empire of the Sun" (GMT Games) CDG engine to simulate a hypothetical Pacific War between the United States and the Empire of Japan in the early 1930s. The game features a 'what if' conflict based on the United States Orange (Japan) plans on how to respond to anticipated Japanese aggression in the Western Pacific. This is still the era of the Battleship ala Jutland supported by the early introduction of aircraft carriers that would be the capital ship that would dominate the real war that occurred 9 years later (1941). The game comes with a full sized map, 48 cards, mounted counters, and rules.

Questions and answers

Plan Orange: Pacific War 1932-1935 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.