
- BGG rank
- BGG #12,123
- BGG rating
- 6.3
Sniper!
- 2 players
- 180 min
- Complexity 3.3/5
- 1973

1979
Rules assistance for MechWar 2: Red Star / White Star Modern Mechanized Combat in Europe
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
MechWar 2: Red Star / White Star Modern Mechanized Combat in Europe is a board game released in 1979 for 1–2 players, 360 minutes per game, and ages 14 and up. It was designed by Mark Herman and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
A tactical level simulation of hypothetical combat between NATO and Soviet troops in Germany in the 1980's. Part of the MechWar 2 series, which also includes Suez to Golan. Includes 800 counters, two large unmounted maps, and standard MechWar 2 and exclusive Red Star/White Star rulebooks with 12 scenarios. The MechWar 2 rulebook includes an essay, "Mechanized Warfare in the 1980's", written by Charles Kamps, Jr.
MechWar 2: Red Star / White Star Modern Mechanized Combat in Europe supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for MechWar 2: Red Star / White Star Modern Mechanized Combat in Europe is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists MechWar 2: Red Star / White Star Modern Mechanized Combat in Europe for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
MechWar 2: Red Star / White Star Modern Mechanized Combat in Europe has a complexity rating of 4.3 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
MechWar 2: Red Star / White Star Modern Mechanized Combat in Europe belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of MechWar 2: Red Star / White Star Modern Mechanized Combat in Europe are: Mark Herman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists MechWar 2: Red Star / White Star Modern Mechanized Combat in Europe as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.