
- BGG rank
- BGG #104
- BGG rating
- 8.3
Galactic Cruise
- 1–4 players
- 90–150 min
- Complexity 4.0/5
- 2025

2019
Rules assistance for Planecrafters
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Planecrafters is a board game released in 2019 for 2–4 players, 30–60 minutes per game, and ages 10 and up. It was designed by Andrew Bosley and Michael Patience and its main mechanics are Hand Management and Set Collection.
As the saying goes, “He who rules the skies…rules at building airplanes and blimps and things”. And the whole world is racing to be #1! The small nation of Crumplehorn, scared of being left behind by its rivals, looks once again to Master Pennington B. Knickernacker to save the day. And he’s more than eager to help! Reports say the eccentric businessman, an avid plane enthusiast, is secretly devoting his substantial financial resources to build a fleet of flying machines that surpasses all others. But does he work for the glory of king and country? Or to line his own pockets? No one knows. The schemes of past Knickernacker patriarchs are legendary, and Master Pennington is as peculiar as his predecessors. But he keeps his cards close to the vest. He has entrusted his grand designs to an exclusive group of industrialists known only as the Planecrafters. Fiercely independent, these Planecrafters battle amongst themselves to create the most efficient, and profitable, plane-building operation. And as the other saying goes, “to the victor…goes the money and lots of fancy stuff.” Overview: Two to four players assume the roles of Planecrafters working for the Knickernacker estate. Players compete to hire the best employees, assemble the most productive factory, and deliver planes to Master Pennington. Maybe the planes they build aren’t always the prettiest (or even symmetrical). That’s O.K. Master Pennington doesn’t mind. Object of the Game: Players earn crowns, the native currency of Crumplehorn, primarily by selling planes. Better planes sell for more crowns. But what really makes a factory succeed is its workers. Hiring employees for your factory will cost you crowns, but they're also a great investment. Employees can speed the production of planes, help you find better parts, sabotage your opponents’ factories, or receive crowns from the bank. At the end of the game, the player with the most crowns wins. Each player’s turn consists of 4 phases: Hire: Spend your crowns to hire new employees to work in your factory. Acquire: Gather new parts cards from one of the parts depots. Flyer: Play your parts cards into your factory to build your flyer. Buyer: Sell your plane to the buyer, Master Pennington.
Planecrafters supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Planecrafters is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Planecrafters for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Planecrafters has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Planecrafters belongs to these categories: Card Game, Science Fiction, and Aviation / Flight. Its main mechanics are Hand Management and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Planecrafters are: Andrew Bosley and Michael Patience. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Planecrafters as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.