Planes in Flames
BGG rating
7.6

Planes in Flames

1992

Rules assistance for Planes in Flames

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 240 min
  • 12+
  • Complexity 4.3/5

Rules assistant for Planes in Flames

What would you like to know?

Answers come from the official rulebook, with the page to check.

Planes in Flames is a board game expansion released in 1992 for 2–6 players, 240 minutes per game, and ages 12 and up. It was designed by Harry Rowland and its main mechanics are Hexagon Grid.

Similar games

About the game

(ADG’s description: ) Planes in Flames (PiF) includes every aircraft in World War II in spectacular detail including their historical full-colour camouflage patterns. Not only including the work horses of the war such as the Stukas, Spitfires and Thunderbolts, Planes in Flames also includes the esoteric (e.g. the Kikka and the MBR-2) as well as the improbables (e.g. the Go-229 bat and J7W1 Shinden) amongst many many others. Planes in Flames includes 600 counters, rules and charts that turn World in Flames from a great to an unforgettable experience.

Mechanics

Designers

Publishers

  • Australian Design Group

Questions and answers

Planes in Flames supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.