
- BGG rank
- BGG #252
- BGG rating
- 7.5
Sea Salt & Paper
- 2–4 players
- 30–45 min
- Complexity 1.5/5
- 2022

2026
Rules assistance for PocketParks
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
PocketParks is a board game released in 2026 for 2–5 players, 15–45 minutes per game, and ages 10 and up. It was designed by Jason B Wong and its main mechanics are Take That, Set Collection, and Push Your Luck.
PocketParks is a set collecting card game featuring all 63 US national parks with gameplay inspired by Chinese Mahjong. From Acadia to Zion, it has it all! Each cards features original photography of the park shot by the designer. Cards also include GPS coordinates of the location where each photo was taken to help inspire others to go explore the US national parks. The goal of the game is to get the most points over 3 rounds and points are earned based on how many and how big your sets are. Sets are created based on 16 different distinguishing theme icons that help define features of the parks (ex desert, volcanoe, island, biggest parks, smallest parks, etc). At the start of the round players begin with 6 cards, one card is flipped face up to form the discard pile and the rest of the cards are the draw pile. On a players turn, they can do one of three different actions: 1) Play/build on a single set. 2) Draw two then discard one card or play an event card. 3) Pay cards to steal from another players set or hand. The player that has three sets: a set of ≥2, set of ≥3, set of ≥4 will end the round, but all players score points with their sets. sets of 3 are one point, sets of ≥4 are 2 points, and the round winner gets 1 point for each set of 2. Special rules: Set of 5: with 4-of-a-kind hidden in your hand, once the 5th card is discarded, you can stop the game and claim the set of 5 off turn (play continues on as if you just had your turn) Set of 9: if you get 9-of-a-kind in your hand then you can just win from your hand and there is no need play your sets. —description from the designer
PocketParks supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for PocketParks is 15–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists PocketParks for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
PocketParks has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
PocketParks belongs to these categories: Card Game. Its main mechanics are Take That, Set Collection, and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of PocketParks are: Jason B Wong. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists PocketParks as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.