
- BGG rating
- 8.1
Point Blank: Winter Victory
- 1–4 players
- 60–90 min
- Complexity 3.0/5
- 2025

2022
Rules assistance for Point Blank: V is for Victory
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Point Blank: V is for Victory is a board game released in 2022 for 1–4 players, 60–90 minutes per game, and ages 14 and up. It was designed by Sean Druelinger and its main mechanics are Team-Based Game, Solo / Solitaire Game, and Line of Sight.
"Point Blank" is Lock 'n Load Publishing tactical World War 2 squad card wargame for 1-2 players pitted against each other in situational combat scenarios. There is also a solo option as well as partnerships in teams of 2. Each scenario presents the players with a unique situation involving squads of men, support weapons, leaders, and individual armored fighting vehicles. This game pits the forces of the USA against Germany just after the landings in Normandy (June 1944) through October 1944. Each player has victory conditions determined by the scenario in which to defend or take objectives, seek and destroy their opponent’s units, or one of many other different scenario objectives. The game is played on an abstract map board made up of terrain cards in the game and managed through a distance system that accounts for the range to targets, line of sight, and defensive attributes. The player has units that start out on the map and gradually work their way towards their objectives by advancing through the battlefield, all the while conducting combat actions against their opponent or defending their troops from return fire or whatever hell awaits them. Players draw cards from a common action deck where they will play actions on their units on the map board. The game is an IGOUGO impulse system, and turns are managed when the action deck is exhausted. (Some scenarios may require multiple deck exhaustion to finish the game). Actions in the game consist of Fire, Move, Assault, Rally, etc. The action cards contain dice icons on them to determine random results. One of the unique features of the game is that it contains a deck of terrain cards that are not part of the action deck. As players change terrain, they will draw a terrain card in which their moving units will occupy. Some action cards, such as Recon, help players manage what terrain they occupy, but your opponent may have other plans for your moving troops during their turn. Combat in the game is similar to how combat is conducted in Lock n Load Tactical. 2 players can play a game in about an hour (depending on the scenario size), and if you cannot find an opponent, then try the game solo system. In general, the gameplay is fast and exciting and compares to such legendary game systems as Up Front. -description from publisher.
Point Blank: V is for Victory supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Point Blank: V is for Victory is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Point Blank: V is for Victory for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Point Blank: V is for Victory has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Point Blank: V is for Victory belongs to these categories: Card Game, Wargame, and World War II. Its main mechanics are Team-Based Game, Solo / Solitaire Game, and Line of Sight. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Point Blank: V is for Victory are: Sean Druelinger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Point Blank: V is for Victory as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.