
- BGG rank
- BGG #18,159
- BGG rating
- 7.1
Power Creep: Core Set
2025
Rules assistance for Power Creep: Core Set
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1 player
- 30 min
- 10+
- Complexity 3.0/5
For 1 player

Rules assistant for Power Creep: Core Set
What would you like to know?
Answers come from the official rulebook, with the page to check.
Power Creep: Core Set is a board game released in 2025 for 1 player, 30 minutes per game, and ages 10 and up. It was designed by Jason Tagmire and Jason Greeno and its main mechanics are Dice Rolling, Paper-and-Pencil, and Solo / Solitaire Game.
About the game
When the lights went out it didn’t take long for civilization to start crumbling. After years of scavenging your fledgling society has found a way to restore power to the settlement. But the evil forces thrive in the darkness and they desire to keep it that way. You’ll need to outrun the Creep before it overtakes your settlement, dooming you and your fellow survivors and maybe all of humanity! Hook and updates to the system: The third game in the system takes players into a post-apocalyptic future filled with dangerous wastelanders and an ominous dark threat, and most importantly a lack of stable power. Players will craft items, and attempt to power buildings, giving them long term special abilities that can assist throughout the entire game. Power Creep offers a new spin on the single-page, six-dice game thrusting you into the role of a survivor who must restore the settlement before an evil force overtakes humanity. Power Creep features: All new structure blueprint and crafting mechanics. Streamlined gameplay pulls the best puzzle-like play from Dungeon Pages, combined with the tactical choices of Dangerous Space.
Designers
Publishers
- PNP Arcade Publishing
Questions and answers
Power Creep: Core Set supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Power Creep: Core Set is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Power Creep: Core Set for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Power Creep: Core Set has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Power Creep: Core Set belongs to these categories: Print & Play, Dice, and Horror. Its main mechanics are Dice Rolling, Paper-and-Pencil, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Power Creep: Core Set are: Jason Tagmire and Jason Greeno. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Power Creep: Core Set as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.