
- BGG rank
- BGG #75
- BGG rating
- 7.8
Power Grid
- 2–6 players
- 120 min
- Complexity 3.3/5
- 2004

Rules assistance for Power Grid: The Robots
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Power Grid: The Robots is an expansion for Funkenschlag: EnBW released in 2011 for 2–5 players, 120 minutes per game, and ages 13 and up. It was designed by Friedemann Friese and its main mechanics are Auction / Bidding and Network and Route Building.
You finally have a new opponent for your Power Grid games: a robot that acts as an additional player. Thanks to his different actions and special abilities he is a strong opponent. You will manage the robot's "decisions" and can use him to act against the other opponent(s). With this expansion, Power Grid is an exciting and fun experience for two (and more) players! Power Grid: The Robots is designed especially for two players, but you can use a robot with up to five human players, too. You can even use more than one robot in a game. The robot consists of five tiles, one tile with rules for each phase (except phase 1 »Determine Player Order« and phase 5 »bureaucracy«) plus a special ability, which the robot uses during the game. With a total of 30 tiles - six different tiles for each phase - your Power Grid games will never be the same again! Power Grid: The Robots FAQ has many Frequently Asked Questions which have appeared multiple times in the forum!
Power Grid: The Robots supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Power Grid: The Robots is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Power Grid: The Robots for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Power Grid: The Robots has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Power Grid: The Robots belongs to these categories: Economic, Industry / Manufacturing, and Expansion for Base-game. Its main mechanics are Auction / Bidding and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Power Grid: The Robots are: Friedemann Friese. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Power Grid: The Robots as an expansion for Funkenschlag: EnBW. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Funkenschlag: EnBW to use it. Check that your edition of Funkenschlag: EnBW is compatible, as some expansions were revised between editions.