
- BGG rank
- BGG #25,290
- BGG rating
- 5.7
Boom Boom
- 2–4 players
- 10 min
- Complexity 1.0/5
- 2013

2015
Rules assistance for Prison Run
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Prison Run is a board game released in 2015. It was designed by Piotr Milewski and its main mechanics are Track Movement.
Free your falsely accused friends from a closely guarded prison! Be the first to help other players escape before wardens realize what’s happening and thwart your plans. Unfortunately, not everyone can succeed, so you need to choose carefully when to help others, when to obstruct them, and when to bluff your way out. Maybe your strategy will be the most effective. It’s time to begin Prison Run! In Prison Run, each player tries to bail his companions out of jail. The cards with the list of prisoners who are the members of the player’s gang should not be revealed to the other players. To make escape of their people possible, the players use simple actions. They can choose the prisoner who will break out from the cell or who will be move forward on the escape track. If one of the prisoners will make it to the last space, the players votes secretly if the prisoner will successfully escape or will go back to the cell. If at least one of the voters is against the escape, the prisoner returns to the jail. However, the players have to be careful and count their odds, because each player has limited amount of the objections. The player who at the end of the game has the largest number of bailed out prisoners from their gang is the winner.
Prison Run has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Prison Run belongs to these categories: Card Game, Humor, and Bluffing. Its main mechanics are Track Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Prison Run are: Piotr Milewski. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Prison Run as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.