
- BGG rank
- BGG #2,380
- BGG rating
- 7.5
Project: ELITE
- 1–4 players
- 30 min
- Complexity 2.5/5
- 2016

Rules assistance for Project: ELITE – Ammo Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Project: ELITE – Ammo Pack is an expansion for Project: ELITE released in 2020 for 1–6 players, 60 minutes per game, and ages 14 and up. It was designed by Konstantinos Kokkinis and Sotirios Tsantilas and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
The Kickstarter Exclusive Ammo Pack brings a new set of rules, to emerge in the battlefield, and a new type of equipment! The Ammo Pack is designed to emerge players in the battlefield and offer new challenges. All non-basic weapons become limited ammo weapons. When a Weapon is equipped, players must add Ammo tokens to their cards. In order to use a Weapon, one token must be spent. Once all the tokens have been spent, the Weapon is inactive and can’t be used to attack or have its effects applied. But that is no motive to panic. New ammo can be acquired by reaching an Ammo Crate and performing a Search action, with no limit to the amount of players that can do the action at the same time. Ammo Crates can also be moved to adjacent spaces, in case the location is invaded and becomes too dangerous. The Ammo pack brings grenades as a new kind of weapon. Grenades can be thrown to a fixed position, causing damage and different effects depending on the Grenade's type. All grenades have the same range and chance to hit, but depending on the dice result the grenade may hit closer or further locations. There are three types of grenades: Explosive Grenades: Deal 2 damage on the space it hits and 1 damage on all adjacent spaces. Smoke Bomb: All Aliens in the hit and adjacent locations can’t move, can’t be pushed, and don’t activate until next round. Repellant Gas: All aliens in the hit and adjacent locations must move against the Movement Path when moving or activating inside the area. The effect lasts until the next round. —description from the publisher
Project: ELITE – Ammo Pack supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Project: ELITE – Ammo Pack is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Project: ELITE – Ammo Pack for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Project: ELITE – Ammo Pack belongs to these categories: Fighting, Miniatures, and Real-time. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Project: ELITE – Ammo Pack are: Konstantinos Kokkinis and Sotirios Tsantilas. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Project: ELITE – Ammo Pack as an expansion for Project: ELITE. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Project: ELITE to use it. Check that your edition of Project: ELITE is compatible, as some expansions were revised between editions.