Project: ELITE – Deathmaw Valley
BGG rating
7.6

Expansion for Project: ELITE

Project: ELITE – Deathmaw Valley

2020

Rules assistance for Project: ELITE – Deathmaw Valley

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 60 min
  • 14+

Rules assistant for Project: ELITE – Deathmaw Valley

What would you like to know?

Answers come from the official rulebook, with the page to check.

Project: ELITE – Deathmaw Valley is an expansion for Project: ELITE released in 2020 for 1–6 players and ages 14 and up. It was designed by Konstantinos Kokkinis and Sotirios Tsantilas and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.

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About the game

The Proxies have released a foul new bio-weapon – the ravenous Deathmaw! After suffering the unstoppable hunger of the segmented titan scuttling through cities, its mandibles shoving anything they can grasp into its waiting mouth, the tacticians of Project: ELITE put together a plan. They lured it into a tight valley with high-radiation salvage bait and closed off one end with heavy ordnance. The Great Worm has only one direction to go – into the deadly firepower and traps of Project: ELITE! —description from the publisher

Questions and answers

Project: ELITE – Deathmaw Valley supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.