Psychic Pizza Deliverers Go to the Ghost Town
BGG rank
BGG #5,312
BGG rating
6.7

Psychic Pizza Deliverers Go to the Ghost Town

2018

Rules assistance for Psychic Pizza Deliverers Go to the Ghost Town

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 30–60 min
  • 10+
  • Complexity 2.2/5

For 3 players

Rules assistant for Psychic Pizza Deliverers Go to the Ghost Town

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Answers come from the official rulebook, with the page to check.

Psychic Pizza Deliverers Go to the Ghost Town is a board game released in 2018 for 3–5 players, 30–60 minutes per game, and ages 10 and up. It was designed by Hayato Kisaragi and its main mechanics are Race, Paper-and-Pencil, and Modular Board.

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About the game

In Psychic Pizza Deliverers Go to the Ghost Town, players are divided into "Pizza Delivery Professionals" and a mayor (GM) who controls the ghosts and builds the town. The pizza delivery professionals have to find a pizza and deliver it to the right house in town, all while avoiding ghosts, barriers, and mystic teleportation runes. The first player to find and successfully deliver a pizza wins. Luckily for them, the pizza delivery professionals all possess mild psychic powers. They must use their abilities to sense and divine what's around them if they hope to deliver their pizzas. The main role of mayor is to moderate play and make the town. The mayor wins if no one is able to deliver their pizza. The game begins with the mayor building a unique town map that includes the starting location for each player, pizza, and house. On a player's turn, they may choose to move one space in any of the four cardinal directions, attack in any of the four cardinal directions in hope of banishing a ghost, or use a psychic power. The mayor then resolves the action, tells the player the location of any barriers adjacent to the player, and whether or not the player senses any ghosts/pizzas/houses in any of the eight spaces surrounding the player. Attacking removes ghosts from the board and lets players draw one psychic card. Psychic cards allow players to make special movements on the board such as diagonal, hop step, or warp back to start. The players have only twenty turns to locate a pizza and deliver it to the matching house. The players have a gridded sheet of paper and a pencil to draw and record information about the town. The mayor has a special log sheet to track all the players moves and results. The game also includes several variant tiles that can be added to the town to vary gameplay.

Questions and answers

Psychic Pizza Deliverers Go to the Ghost Town supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.