
- BGG rank
- BGG #3,530
- BGG rating
- 7.9
Cave Evil
- 2–4 players
- 180 min
- Complexity 3.5/5
- 2011

2014
Rules assistance for Psycho Raiders
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Psycho Raiders is a board game released in 2014 for 2–7 players, 45 minutes per game, and ages 18 and up. It was designed by Nate Hayden, Mat Brinkman, and Jochen Hartmann and its main mechanics are Dice Rolling, Paper-and-Pencil, and Hexagon Grid.
In 1978 four friends experience a nightmarish ordeal. Steve, Randy, Ginger, and Dawn innocently set out to camp and enjoy the countryside near a small town on Halloween. Unfortunately their car breaks down and they meet with pure darkness, the Psycho Raiders, once they are on your trail, they hunt to the death... This horrifying halloween night may not be survived. The true story of what happened on this fateful evening comes alive in the pages and gameplay of Halloween Nightmares. Psycho Raiders is a horror simulation experience. Unlike games that tend to aim for perfect balance, Psycho Raiders' main focus is delivering the terrifying experience that occurred on this Halloween night. Characters and situations are not balanced to equal one another but created to simulate the actual experience. The game begins very slanted to the raiders, they will assuredly destroy if fighting just ill prepared campers. Through the use of finding weapons or alerting the nearby town folk of Crucible, the campers can possibly turn the tables on the raiders. But there may also be a horrid realization that certain town folk are raiders themselves. The campers may not be able to trust anyone! It might be best to run! RUN AS FAST AS YOU CAN! Psycho Raiders is a tactical hex and counter game with each token representing an individual character. Characters have sheets with some individual stats related to speed, strength and will to live. In the short game, the campers can win if any of them escape the north end of the map while hidden. Psycho Raiders is a very visceral experience and we have rated it X. Anyone one under the age of 18 is NOT permitted to play. Pregnant or players with a fragile or nervous disposition are strongly encouraged NOT TO PLAY THIS GAME! GAME COMIC CREATED BY CHARLIE FOGEL! Note: Psycho Raiders is the first game featured in our "Halloween Nightmares Horrorgame Magazine", a game magazine dedicated to Halloween and the Horrorgame genre. Players will need to xerox elements and provide two D6 and pencils to play this game
Psycho Raiders supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Psycho Raiders is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Psycho Raiders for ages 18 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Psycho Raiders has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Psycho Raiders belongs to these categories: Mature / Adult, Horror, and Racing. Its main mechanics are Dice Rolling, Paper-and-Pencil, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Psycho Raiders are: Nate Hayden, Mat Brinkman, and Jochen Hartmann. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Psycho Raiders as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.