
- BGG rank
- BGG #13,375
- BGG rating
- 6.1
Martian Coasters
- 2–5 players
- 15–30 min
- Complexity 1.3/5
- 2006

1999
Rules assistance for Q-Turn
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Q-Turn is a board game released in 1999 for 2–4 players, 20 minutes per game, and ages 8 and up. It was designed by Andrew Looney and its main mechanics are Modular Board.
Q-Turn is a fast and unpredictable little game played on a dynamic board made up of 16 wooden nickels. The game is packaged very efficiently, in a small clear plastic tube, along with a rules sheet and four small flat tokens. Q-Turn is thus highly portable, and can be played on any flat surface, from the lunch counter to an airline tray table. The game is played by randomizing the disks and placing them face down on the table in a 4x4 pattern. Tokens are placed at the corners, with the goal being to move your token to the opposite corner and back again before your opponents. As the tokens move across the board, disks are flipped over, revealing arrows that indicate which way a token may move next. Each type of disk allows a different special action, rotating one or all of the disks a quarter turn, thus changing the available paths across the board. A quarter-turn here, and a quarter-turn there, and soon everyone may be headed off in the wrong direction! Microbadge Buy It
Q-Turn supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Q-Turn is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Q-Turn for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Q-Turn has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Q-Turn belongs to these categories: Abstract Strategy and Puzzle. Its main mechanics are Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Q-Turn are: Andrew Looney. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Q-Turn as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.