
- BGG rating
- 6.8
Q•bitz 100 Card Expansion Pack
- 2–4 players
- 2010

2009
Rules assistance for Q•bitz
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Q•bitz is a board game released in 2009 for 2–4 players, 15–25 minutes per game, and ages 8 and up. It was designed by Peggy Brown and its main mechanics are Dice Rolling, Memory, and Pattern Building.
In Q•bitz players use their special blocks to recreate patterns, claim cards and win the game. In the first round, someone reveals a Q•bitz card (out of a deck of 100 cards), then players race to assemble their specially colored blocks in the pattern shown on that card; the first player to do so claims the card. In the second round, players must roll their blocks like dice to find the iamges that they need to recreate the pattern on the card. In the third round, all players look at the card for ten seconds to try to memorize the pattern, then they work on recreating that pattern by memory; the round ends when someone calls for it to end, with the player who successfully recreated more of the pattern than anyone else claiming the card. After three sets of three rounds, the player who claimed the most cards wins the game. Contents: 120 Q-bitz Cards, (80 in 1st edition) 4 Wooden Trays 4 Sets of 16 Cubes Rules See also: Q•bitz 100 Card Expansion Pack
Q•bitz supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Q•bitz is 15–25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Q•bitz for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Q•bitz has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Q•bitz belongs to these categories: Dice, Abstract Strategy, and Memory. Its main mechanics are Dice Rolling, Memory, and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Q•bitz are: Peggy Brown. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Q•bitz as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.