Quartermaster General WW2: Prelude
BGG rating
7.8

Expansion for Quartermaster General

Quartermaster General WW2: Prelude

2018

Rules assistance for Quartermaster General WW2: Prelude

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 10 min
  • 12+
  • Complexity 2.5/5

Rules assistant for Quartermaster General WW2: Prelude

What would you like to know?

Answers come from the official rulebook, with the page to check.

Quartermaster General WW2: Prelude is an expansion for Quartermaster General released in 2018 for 2–6 players, 10 minutes per game, and ages 12 and up. It was designed by Ian Brody and its main mechanics are Area Majority / Influence and Campaign / Battle Card Driven.

Similar games

About the game

Quartermaster General: Prelude adds a short pre-game of new “Prelude” cards, setting the stage for WW II. The prelude has a truncated sequence of play designed to create differing opening situations from whence regular play can begin. There are two types of prelude cards: History and Armament. History cards are (generally) resolved immediately and have a tension modifier. Armament cards are played face down, like response cards, but cost a regular card to use (not to play). When the total tension from history cards gets to 10, regular play begins. —description from the publisher

Designers

Publishers

  • Hobby Japan
  • Game Harbor
  • ASYNCRON games
  • Ares Games
  • Red Square Games
  • Griggling Games

Questions and answers

Quartermaster General WW2: Prelude supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.