
- BGG rank
- BGG #3,188
- BGG rating
- 7.7
Quartermaster General WW2: 2nd Edition
- 2–6 players
- 60–120 min
- Complexity 2.6/5
- 2020

Rules assistance for Quartermaster General WW2: Prelude
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Quartermaster General WW2: Prelude is an expansion for Quartermaster General released in 2018 for 2–6 players, 10 minutes per game, and ages 12 and up. It was designed by Ian Brody and its main mechanics are Area Majority / Influence and Campaign / Battle Card Driven.
Quartermaster General: Prelude adds a short pre-game of new “Prelude” cards, setting the stage for WW II. The prelude has a truncated sequence of play designed to create differing opening situations from whence regular play can begin. There are two types of prelude cards: History and Armament. History cards are (generally) resolved immediately and have a tension modifier. Armament cards are played face down, like response cards, but cost a regular card to use (not to play). When the total tension from history cards gets to 10, regular play begins. —description from the publisher
Quartermaster General WW2: Prelude supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Quartermaster General WW2: Prelude is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Quartermaster General WW2: Prelude for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Quartermaster General WW2: Prelude has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quartermaster General WW2: Prelude belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Area Majority / Influence and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quartermaster General WW2: Prelude are: Ian Brody. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quartermaster General WW2: Prelude as an expansion for Quartermaster General. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Quartermaster General to use it. Check that your edition of Quartermaster General is compatible, as some expansions were revised between editions.