
- BGG rank
- BGG #17,226
- BGG rating
- 6.5
Gridstones
- 2–7 players
- 20 min
- Complexity 1.2/5
- 2008

2012
Rules assistance for Quartex
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Quartex is a board game released in 2012 for 2–5 players, 30 minutes per game, and ages 8 and up. It was designed by Tim W. K. Brown and its main mechanics are Tile Placement and Pattern Building.
In Quartex, players take turns placing a tile next to other tiles already in play, growing an expansive tile field on the table. Each tile depicts one-quarter of a symbol on each corner. When you place a tile, the corners of your tile must match the corners of the adjacent tiles. If your tile provides the fourth corner of a shape, thereby completing it, you earn a point token of that color. At the end of your turn you draw a new tile, and the game ends once all the tiles have been placed or no one can add a tile to the field. At the end of the game, players tally their points. Here's the fun scoring twist - each point token is worth as much as the number of tokens of that color not claimed. The player with the most points wins. There are only 10 tokens available for each color, so if all of them are claimed, each one is worth zero points! Thus, you need to be watchful of what tokens you claim. Sometimes, less is more.
Quartex supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Quartex is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Quartex for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Quartex has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quartex belongs to these categories: Abstract Strategy and Puzzle. Its main mechanics are Tile Placement and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quartex are: Tim W. K. Brown. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quartex as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.