
- BGG rank
- BGG #30,555
- BGG rating
- 3.3
Tech Support
- 2–6 players
- 10 min
- Complexity 1.0/5
- 2005

2005
Rules assistance for Quartile
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Quartile is a board game released in 2005 for 2–4 players and 30 minutes per game. It was designed by Stephen De Chellis and its main mechanics are Tile Placement.
Quads is a game similar in looks to dominoes but far different in play. Each players draws four stones from a pool of 36 known as the Quarry. Each stone has a central "point value" number and each of the four outside edges has a number from 1 - 7. Players must match outside numbers with stones already played to add up to the central point value number on the tile being played. Points scored are multiplied by the number of sides the player is able to match up when a stone is placed. After placing a stone a new one is drawn from the Quarry until the Quarry is empty. Players then play until all 36 stones have been played. Players only play one stone per turn. The new version of this game called Quartile has 49 tiles.
Quartile supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Quartile is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Quartile has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quartile belongs to these categories: Number, Abstract Strategy, and Math. Its main mechanics are Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quartile are: Stephen De Chellis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quartile as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.