
- BGG rank
- BGG #140
- BGG rating
- 8.0
Tainted Grail: The Fall of Avalon
- 1–4 players
- 60–120 min
- Complexity 3.4/5
- 2019

Rules assistance for Quest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Quest is a board game released in 1978 for 2–6 players and 45 minutes per game. It was designed by Steve Atkinsons and its main mechanics are Area Movement.
Quest is game of the Knights of the Round Table. At the start of the game each of the players (who are Knights of the Realm) is given a quest. Through encounters with fantastic beasts (and each other), magic items, and Knightly Jousts, knights race to complete their quests. The first Knight to return to his place on the round table after finishing his quest forces all the other knights to finish their tasks within 10 turns. Once 10 additional turns have passed, only knights in Camelot have a chance to win. The winner is the knight who has completed more Feats of Arms than his opponents.
Quest supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Quest is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Quest has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quest belongs to these categories: Fantasy and Medieval. Its main mechanics are Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quest are: Steve Atkinsons. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.