
- BGG rank
- BGG #17,002
- BGG rating
- 6.2
Quest for the DragonLords (Second Edition)
- 2–4 players
- 120 min
- Complexity 3.1/5
- 2006

Rules assistance for Quest for the DragonLords: The Advanced Game Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Quest for the DragonLords: The Advanced Game Expansion is an expansion for Quest for the Dragonlords released in 2004 for 2–4 players, 120 minutes per game, and ages 14 and up. It was designed by Robert Johannessen and its main mechanics are Variable Player Powers and Dice Rolling.
Quest for the DragonLords The Advanced Game Expansion All attempts at peace with our adversaries have failed. The evil ones have constructed great siege engines and our kingdom is under assault. Foul beasts pillage our realm from all sides. How much anguish can one people endure under such cruelty? Hope is all that we have left. The Crystal of Power must be re-forged to cleanse the land of the ills that have been bestowed upon her. One final push is needed to regain the shards of the Crystal of Power. We must re-build our realm, send forth our knights and ride into battle. Our war machine must grind our enemies to dust and take back what is rightfully ours. We must have faith that the Gods will grant us that power that eludes us from a lost age. A DragonLord, the most powerful force known. We must prevail on our Quest for the DragonLords! Quest for the DragonLords – The advanced game expansion provides a new level of intrigue. Each civilization has re-acquired the knowledge from the past and is able to build great weapons of war that includes fortifications and siege engines. As King or Queen of your realm, you may spend your hard earned resources on Calvary, archers, or heavy infantry. Each new unit is unique to its civilization. Orcs can ride wolves into battle and the Dwarf civilization use cannons to bombard their enemies just to name a few. Your imagination is the key to victory with this game of fantasy world conquest. The advanced game expansion includes the following highly detailed sculpted pewter miniatures (1:72 scale / 20 – 25mm): 4 Orc archers 4 Hobgoblins 3 Wolf riders 4 Elf archers 4 Elf knights 3 Elf mounted knights 4 Dwarf crossbowmen 4 Dwarf knights 3 Dwarf Cannon 4 Barbarian archers 4 Barbarian knights 3 Barbarian mounted knights 1 DragonLord (Appprox: 120mm long) The advanced game also includes: 1 set of plastic miniature catapults, fortifications and watchtowers. 2 sheets of sturdy cardboard counters Fully illustrated instruction booklet of the advanced rules of combat Expands: Quest for the Dragonlords
Quest for the DragonLords: The Advanced Game Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Quest for the DragonLords: The Advanced Game Expansion is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Quest for the DragonLords: The Advanced Game Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Quest for the DragonLords: The Advanced Game Expansion has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quest for the DragonLords: The Advanced Game Expansion belongs to these categories: Fantasy, Fighting, and Economic. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quest for the DragonLords: The Advanced Game Expansion are: Robert Johannessen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quest for the DragonLords: The Advanced Game Expansion as an expansion for Quest for the Dragonlords. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Quest for the Dragonlords to use it. Check that your edition of Quest for the Dragonlords is compatible, as some expansions were revised between editions.