
- BGG rank
- BGG #2,430
- BGG rating
- 7.2
Legend of the Five Rings
- 2–8 players
- 45 min
- Complexity 3.3/5
- 1995

1995
Rules assistance for Quest for the Grail
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Quest for the Grail is a board game released in 1995 for 1–2 players and 45 minutes per game. It was designed by Paul Reeves, David F. Nalle, and Ian Hense.
King Arthur and the Knights of the Round Table make their way to the CCG world via this game. The object of the game is to go on quests to reap rewards or valor. With 12 valor you can make a quest for the grail to win the game. You play with two decks. The quest deck has quests that your or your opponents can undertake. Your court deck has your warriors (who go on the quests), domains (which supply power to pay the upkeep on cards in play), companions (who are assigned to a warrior to help him), events (which can be played anytime and have different durations), spells (which can only be cast by a warrior or companion who is an enchanter), combat (which are used in combat to affect your abilities) and rewards (which can be assigned to a warrior in lieu of valor upon completion of a quest). To go on the quest for the grail a warrior must have 12 or more valor. He then completes 3 quests from the quest deck in a row while maintaining 12 or more valor. Also credited as a designer is Richard Trainham. The artwork is from prints and blocks from the 1800's and early 1900's and look stunning. There are some more modern pieces used to fill out the set.
Quest for the Grail supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Quest for the Grail is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Quest for the Grail has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quest for the Grail belongs to these categories: Card Game, Fantasy, and Medieval. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Quest for the Grail and want something comparable for your next game night.
The credited designers of Quest for the Grail are: Paul Reeves, David F. Nalle, and Ian Hense. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quest for the Grail as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.