Allegiance: War of Factions
BGG rank
BGG #22,127
BGG rating
7.0

Allegiance: War of Factions

2004

Rules assistance for Allegiance: War of Factions

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • 12+
  • Complexity 4.0/5

For 2 players

Rules assistant for Allegiance: War of Factions

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Answers come from the official rulebook, with the page to check.

Allegiance: War of Factions is a board game released in 2004 for 2–6 players, 60 minutes per game, and ages 12 and up. It was designed by Andrew Grierson and its main mechanics are Trading, Dice Rolling, and Memory.

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About the game

The city is in turmoil following the recent Raging River's War. The infighting among the city's major factions has only increased since war's end and the city itself faces utter destruction as the dangers of the surrounding wilderness grow. Without leadership the city will soon fall. There must be one who can unite the city under their leadership and restore order. You must be this one. Welcome to Allegiance: War of Factions, a collectible card game where each player takes the role of a lord or lady vying for control of a mighty city. Extend your influence in an attempt to control the city's major political, religious, and economic powers. While fighting for control, it may even be necessary to join forces with those who you would call your enemies as the city itself stands on the brink of being overrun by the denizens of the wild. So then, to which Factions will you make your call for support? House Mosfin? Is the strength of Droman Tregorian and his house sufficient to stand with on your way to dominance? Or would your ties to the Goddess Kalim better serve your efforts? Surely those who support the Glory of Kalim would recognize your true strength and the divine calling which Kalim, herself, has given you. Yet, there are those veterans, men of honor and war, who have the taste of freedom and blood fresh on their tongues. Perhaps your call to them to follow you yet again into battle would give you the strength needed to claim control over the city. The decision is yours - but choose wisely who you would call friend, for in this trying time it is unsure where their allegiances lie. Allegiance: War of Factions introduces a unique system of play which allows everyone to become more involved in every phase of the game. Why sit back waiting for your enemies to make their move when you can stop them before they even get the chance? Form alliances, threaten your enemies, back-stab your friends, hoard the city's resources - the choice is yours!

Questions and answers

Allegiance: War of Factions supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.