
- BGG rank
- BGG #8,036
- BGG rating
- 7.6
Adventure Realms
- 2–4 players
- 40–90 min
- Complexity 2.9/5
- 2021

Rules assistance for Quest for the Lost Pixel: Risk and Reward
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Quest for the Lost Pixel: Risk and Reward is an expansion for Quest for the Lost Pixel released in 2016 for 1–4 players, 120 minutes per game, and ages 12 and up. It was designed by Peter Jank and its main mechanics are Hand Management and Dice Rolling.
In Risk and Reward, you are given brand new choices to push your luck for great rewards. Everything in this expansion leaves you with difficult choices. Plus this expansion offers a reinforcement set of monsters, treasures, spells, events and more. Lastly, it has a few treasure fixes that replace old cards. Risk and Rewards offers new Dungeon Areas for your heroes to explore. But why risk the time into exploring these new areas? BRAND NEW SET TREASURES. These get better the more of the same set that you have. Unfortunately, each new area can be very dangerous as well. Also, you will receive PETS that will give you a permanent buff until you decide on discarding your pet for their one time great ability. Lastly, there are 5 new heroes to choose from. NEW HEROES: Blood Mage, Psionic, Spell Blade, Time Bender, and the Duelist. Lastly, almost all decks receives tons of new cards from monsters and events to treasures and artifacts. Plus so much more. —description from the publisher
Quest for the Lost Pixel: Risk and Reward supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Quest for the Lost Pixel: Risk and Reward is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Quest for the Lost Pixel: Risk and Reward for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Quest for the Lost Pixel: Risk and Reward belongs to these categories: Card Game, Fantasy, and Expansion for Base-game. Its main mechanics are Hand Management and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quest for the Lost Pixel: Risk and Reward are: Peter Jank. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quest for the Lost Pixel: Risk and Reward as an expansion for Quest for the Lost Pixel. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Quest for the Lost Pixel to use it. Check that your edition of Quest for the Lost Pixel is compatible, as some expansions were revised between editions.