
- BGG rank
- BGG #15,839
- BGG rating
- 6.3
Black Souls
- 1–6 players
- 45–60 min
- Complexity 2.0/5
- 2018

2025
Rules assistance for Quest Inc.
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Quest Inc. is a board game released in 2025 for 2–5 players, 40–75 minutes per game, and ages 14 and up. It was designed by Thiago Leite and its main mechanics are Set Collection and Auction / Bidding.
In Quest Inc. you are an NPC in an electronic RPG game that owns a mission distribution company. Your plan is to make profit through the quest industry. It's that old story, people need to solve problems and they won't mind paying a few gold coins to solve it. And that's where you come in! Your company will take on the mission to receive the treasure, but for that you'll need to hire the bravest (and why not the cheapest) heroes, after all, the money left over is yours! Furthermore, no one will question if some valuable items rescued by the heroes ended up in your hands. “It's part of the mission,” you'll reply. In case of your mission to profit more. But be careful, competing companies will be around, trying to take the best opportunities before you! The game is played in rounds, each round has 2 phases: in the first one players engage in an inverted auction to see who gets what quest and the money. In the next phase players go to a location in the city, to pay to contract adventures (such as Rogues, Warriors, Mages or Clerics), each location has a special rule change. By completing a quest a player receives loot cards that can give single use abilities and/or can be sold at the end of the game, and if this is part of a set the profit will be higher. The game ends after some rounds (depending on the number of players), then the player with the most money wins.
Quest Inc. supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Quest Inc. is 40–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Quest Inc. for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Quest Inc. has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quest Inc. belongs to these categories: Fantasy, Adventure, and Medieval. Its main mechanics are Set Collection and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quest Inc. are: Thiago Leite. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quest Inc. as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.